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RAVE
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Adaptor for polar BUFR files. More...
#include "rave_bufr_io.h"#include "rave_debug.h"#include "rave_alloc.h"#include "rave_utilities.h"#include "rave_data2d.h"#include "hlhdf.h"#include "hlhdf_alloc.h"#include "hlhdf_debug.h"#include "string.h"#include "stdarg.h"#include "raveobject_hashtable.h"#include "raveobject_list.h"#include "polarvolume.h"#include "cartesianvolume.h"#include "rave_field.h"#include "rave_hlhdf_utilities.h"#include "cartesian_odim_io.h"#include "polar_odim_io.h"#include <time.h>#include <zlib.h>#include <float.h>#include <ctype.h>#include "rave_config.h"#include "desc.h"#include "bufr.h"Classes | |
| struct | _RaveBufrIO_t |
| Defines the structure for the RaveIO in a volume. More... | |
Functions | |
| int | RaveBufrIO_setTableDir (RaveBufrIO_t *self, const char *dirname) |
| Sets the table dir name where the descriptor information resides. | |
| const char * | RaveBufrIO_getTableDir (RaveBufrIO_t *self) |
| Returns the table dir name. | |
| RaveCoreObject * | RaveBufrIO_read (RaveBufrIO_t *self, const char *filename) |
| Reads the bufr file. | |
| int | RaveBufrIO_isBufr (const char *filename) |
| Tests if the specified file is a bufr file. | |
Variables | |
| RaveCoreObjectType | RaveBufrIO_TYPE |
| Type definition to use when creating a rave object. | |
| const char * RaveBufrIO_getTableDir | ( | RaveBufrIO_t * | self | ) |
Returns the table dir name.
| [in] | self | - self |
| int RaveBufrIO_isBufr | ( | const char * | filename | ) |
Tests if the specified file is a bufr file.
| [in] | filename | - the name to check |
| RaveCoreObject * RaveBufrIO_read | ( | RaveBufrIO_t * | self, |
| const char * | filename ) |
Reads the bufr file.
| [in] | self | - self |
| [in] | filename | - the filename that should be read |
| int RaveBufrIO_setTableDir | ( | RaveBufrIO_t * | self, |
| const char * | dirname ) |
Sets the table dir name where the descriptor information resides.
| [in] | self | - self |
| [in] | dirname | - the directory name |
| RaveCoreObjectType RaveBufrIO_TYPE |
Type definition to use when creating a rave object.